![]() High Jump, which allows the fighter to make a higher jump by tapping downwards on the joystick before tapping upwards.Dashing, which allows the fighter to quickly advance or retreat on the ground by having the player tap either direction twice on the joystick in quick succession. ![]() ![]() Each Super Art affects the length of the Super Art Gauge and how many "stocks" of the gauge can be kept, which can allow players to perform certain Super Arts multiple times in quick succession. Super Arts, which build on the Super Combo system from Street Fighter II by allowing players to choose which of three powerful super moves (known as "Super Arts") they can perform in the match.It can also be performed while in mid-air. As guarding requires the player to move the joystick backwards, parrying requires the player to move the joystick forwards (for high attacks) or downwards (for low attacks), leaving them vulnerable if mistimed. Parries, known in Japan as "Blocking", is as riskier alternative to guarding that allows players to deflect non-throwing attacks, completely negating chip damage and reducing the animation stun enough to allow a punishing counter-attack.GameplayĪlthough much of the gameplay from the Street Fighter II series is the same, including the traditional six-button (two punch, two kick) control scheme, the game includes a variety of new gameplay mechanics: It was later included in the Street Fighter 30th Anniversary Collection compilation on May 29, 2018. It was later ported to the Dreamcast alongside 2nd Impact as Street Fighter III: Double Impact ( Street Fighter III: W Impact in the Japanese version) in Japan on December 16, 1999, in North America on June 19, 2000, and in Europe on September 15, 2000. The game later received two direct sequels: Street Fighter III: 2nd Impact - Giant Attack and Street Fighter III: 3rd Strike - Fight for the Future. The only characters to make their return from previous Street Fighter games are the two series protagonists, Ryu and Ken. A new band of fighters enter for different reasons, some of which involve the tournament's sponsor ( Gill, the leader of a mysterious organization). ![]() Similar to Street Fighter and the Street Fighter II series, the game's story focuses on a single tournament: the World Warrior Tournament. Along with using gameplay mechanics from other Capcom games, it introduces three key features: parrying, universal overhead attacks ("leap attacks"), and the "Super Art" system ( super combos that must be selected when choosing a fighter). The direct successor to the Street Fighter II series of games, Street Fighter III features a new graphical style (with more elaborate sprites and animations), a new playable character roster (most of whom are original fighters), and a revamped gameplay system. Street Fighter III: New Generation, sometimes known in North America simply as Three: A New Generation of Street Fighters, is a 2D fighting game developed and released by Capcom for arcades (using their CP System III hardware) on February 4, 1997. ![]()
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